The pitfalls of a BioShock sequel - Destructoid

05.26.08

Destructoid writes:

Whether you like it or not, a sequel to the 2007 original IP of the year, BioShock, is marching with irresistible inevitability to our consoles. Some gamers can’t wait to return to the underwater city of Rapture and do it all over again, while others are more guarded and dread the soulless franchise machine’s potential death-knell for one of recent gaming’s most inventive and unique adventures.

Regardless of which you camp you fall into, it cannot be denied that a number of potential problems face those who would create a sequel to a game that stood up so well as its own complete package. The trouble is, when your motivating aim is money, you’re not going to be too careful about the pitfalls, and I have a feeling Take-Two will stumble into every single one.

[Warning: Spoilers after the jump.]

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